---
title: "INDUSTRY 5.0"
canonical_url: "https://design-science.co/products/industry-5/"
content_status: historical
publisher: Design-Science
author: "Robb Bush"
published: "2020-12-29T00:00:00.000Z"
---

> Historical source. Descriptions and project states reflect the publication date; use the current Work pages for present positioning.

HISTORICAL ENTRY / HISTORICAL PAGE

# INDUSTRY 5.0

Dec 29, 2020Robb BushUPDATED Jul 30, 2024

FROM THE ARCHIVEThis entry preserves the ideas and context of its original publication. Descriptions, links, and project states may reflect an earlier stage of the work. [Read the current INDUSTRY 5 overview.](https://design-science.co/work/industry-5/)

## the supply chain simulator from the future

**INDUSTRY 5.0** is starting as a ‘serious game’1Definition: 1. Clearly defined, measurable learning objectives 2. Provide players with a clearly identified challenge/problem 3. Provide players with positive/negative feedback with respect to progress toward the game’s challenge and achievement of learning objectives that enables players and teams to compete with experimental business-models – enabled by dynamic new supply-chain capabilities and autonomous transport & logistics.

![](https://design-science.co/wp-content/uploads/2024/06/i5-Cover_2021-e1718926718560-992x1024.png)

Based on anticipated capabilities by ~2050, where pervasive connectivity, in-motion robotic ‘factories’, autonomous transport & transfer – are getting the right people and / or products in the right amount, place, and time – even in space!

### Why a Simulation game?

**INDUSTRY 5.0 is motivated by the need for a simulation-space for supply-chain experimentation and innovation – to envision, and potentially achieve a more productive future, faster.**

To do this, we must stand in the future and ask, “_what if the current ‘4.0’ technologies are only a start-point – not the destination?_“

**Then what?**

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![screenshots from the INDUSTRY 5.0 Prototype by Design Science in 2021](https://design-science.co/wp-content/uploads/2024/06/i5-Screens_2021-1024x549.png)

### What does INDUSTRY 5.0 anticipate about the world of 2050?

-   All People & Things are ‘smart & connected’
-   Fully-Autonomous Transport2In-Motion Pickup, Transfer & Delivery for People & Cargo exists (see [NŪMŪV](https://design-science.co/projects/new-move/))
-   Perpetually In-Motion Robo-Factories & Warehouses
-   Space Manufacturing & Logistics
-   Business environment that rewards profit _and_ purposefulness
-   Some things will not change
    -   The Laws of Physics – ‘teleportation’ of matter still not possible.
        -   _Your orbital or moon-based factory will behave a little differently!_

### How is INDUSTRY 5.0 different than 20th Century Supply-Chain systems?

#### Unique, Core-Capabilities of the INDUSTRY 5.0 game:

-   Dynamic Demand : Supply + Move-Graph matching3according to objectives / rules & constraints – that the player controls
-   Business ‘scoring’ based on Margin, Growth, and _Purpose_
-   Energy & emissions calculation & costing
-   Own : Subscribe transactional model for products / assets, across lifecycle – full-circle.
-   Person & Product-centricity4Inverted relationship to system – capable of telling the game where they need to be next, and when
-   ‘Transient-Nested-Relativity’ representation concept for ever-changing Demand : Supply positions in time & space
-   Train your model to make decisions according to service level and cost objectives

#### Intelligent-Interaction

-   Players make decisions from options presented in relation to ‘opportunities’ & ‘trends’
-   Minimal ‘user interaction’. All-gestural interface, no ‘manual-data-entry’
-   Sophisticated business-graphics, visualization and animation

### Extensibility

-   Offered to current MBA / Operations & Supply-Chain students & faculty5ie add your own pricing, ‘planning’, product-configuration, optimizers, and other rules – as a means to ‘master’ the game – and gain advantage over competitors (both real & AI)

### Realistic

-   INDUSTRY 5.0 is realistic, based on 25 years of software design & development experience on the leading edge of Enterprise Supply Chain, Manufacturing & Logistics.

### Who should play INDUSTRY 5.0?

-   \*\*Corporate Teams to experiment and innovate with the ‘art of the possible’  
    \*\*
-   MBA / Supply Chain & Operations students
-   Anyone interested in Business & Supply-Chain techno-geekery

![](https://design-science.co/wp-content/uploads/2022/07/TABLET_Industry5_sm-1024x595.png)

_INDUSTRY 5.0 by Design-Science_

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## INDUSTRY 5.0 info

-   [Modular, Autonomous Transport and Logistics System for Cross-Modal Optimization](https://design-science.co/2025/08/23/modular-autonomous-transport-and-logistics-system-for-cross-modal-optimization/)
-   [INDUSTRY 5 – Launched!](https://design-science.co/2025/05/14/industry-5-now-productized/)
-   [INDUSTRY 5.0 Demo v0.3](https://design-science.co/2024/11/25/industry-5-0-demo-v0-3/)
-   [i5 / example game-plan](https://design-science.co/2024/08/05/i5-example-game-plan/)
-   [i5 / what can you use it for now?](https://design-science.co/2024/07/24/i5-what-can-you-use-it-for-now/)

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![](https://design-science.co/wp-content/uploads/2024/06/Slide26-1024x576.png)

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![](https://design-science.co/wp-content/uploads/2022/07/ENSW-NEW_GEN_Industry5-1024x576.png)

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![](https://design-science.co/wp-content/uploads/2022/07/ENSW-OF-THE-PAST_Industry5-1024x576.png)

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![made in austin texas](https://design-science.co/cms/wp-content/uploads/2021/01/MADE-IN-TEXAS_blk.png)
