---
title: "One Network 3D WMS / Dock / Yard"
canonical_url: "https://design-science.co/2024/06/14/one-network-3d-wms-dock-yard/"
content_status: historical
publisher: Design-Science
author: "Robb Bush"
published: "2024-06-14T00:00:00.000Z"
---

> Historical source. Descriptions and project states reflect the publication date; use the current Work pages for present positioning.

HISTORICAL ENTRY / FROM THE ARCHIVE

# One Network 3D WMS / Dock / Yard

Jun 14, 2024Robb BushUPDATED Jun 29, 2024

FROM THE ARCHIVEThis entry preserves the ideas and context of its original publication. Descriptions, links, and project states may reflect an earlier stage of the work.

![](https://design-science.co/wp-content/uploads/2024/06/Levels-Diagram.png)

ONE Network 3D WMS Game Development  
NAVIGATION – GETTING AROUND  
– Between Levels  
– Between Sites  
– Assets  
– Within Charts

OBJECTS (3D Models)  
– All are Data-Driven to change shape (dimensions), color, or location (time & space)  
– Sites / Buildings  
– Physical Assets (containers, assembly lines, material, vehicles)  
– Charts / Analytics

LEVELS  
– Network Level View  
– Corporate Level View  
– LoB Domain Level View (My Locations)  
– Site / Inside View  
– Warehouse

3D Warehouse Mgmt

Show “Virtual Buffers” in 3D Warehouse  
 – Receiving  
 – QA  
 – Storage  
 – Staging

Drag and Drop from Storage to Staging (creates a pick-list)

“Level 6 Data” Where is it, what asset, how many, what order

GENERAL NAVIGATION  
Navigation from Corp Level

from Inbound Docks / Yard  
to  
Warehouse (move something from Storage to Staging)  
to  
Outbound Docks / Yard  
 – Ability to show resources form multiple locations in a single view  
Asset View

GAME MECHANICS  
 – Purpose / Objective for Player  
 – Gain Points, Health, Badges, Unlock New Features / Levels

MULTI-PLAYER COLLABORATION

OVERALL SCENE  
 – Add Timeline to Lanes  
 – Navigator Menu – Jump to Top View, Side View, Reset View  
 – Zoom In Out (Stay in Isometric mode)  
 – Drill Down from a Higher Level to this DC level

APPEARANCE OF OBJECTS

Data to Define the Material (Object)  
 – Dimensions (Different representations from being a “Trailer” to how it looks in timeline)  
 – – Container (H=Fixed, W=Fixed, Length=53, 40, 24)  
 – – Container ON Timeline (H=Fixed, W Fixed, Length=Duration on Schedule)  
 – Color  
 – Labels / Graphics (eg JB Hunt as Text or Logo)

Data to Define the Capacity (Lane)  
 – Dimensions, Color of the Lane  
 – Segmenting (Schedule States, Occupied, Maintenance, Open)

INTEGRATION

Writing to and from sample Data?

Primary Role: VP Product Management  
Secondary Role(s): Designer

Business Driver(s):  
Results & Benefits:

Time Range: 2014-2014

Class: Product
